What's New in Unity 2020.3.7f1?
Unity 2020.3.7f1 is the latest patch release of the Unity 2020 LTS (Long Term Support) series, which provides a stable foundation for projects that are in production or about to ship. This version includes several bug fixes and improvements that enhance the performance, stability, and quality of the Unity Editor and runtime.
unity 2020.3.7f1
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In this article, we will highlight some of the most notable features and fixes that are included in Unity 2020.3.7f1, and how they can benefit your projects.
Editor Improvements
One of the main areas of improvement in Unity 2020.3.7f1 is the Editor, which has received several enhancements that make it more user-friendly and efficient. Some of these are:
The Asset Import Pipeline has been updated to version 2.1, which improves the import speed and memory usage of large projects.
The Scene View Gizmos have been redesigned to be more consistent and intuitive, and to support custom icons and colors.
The Profiler Window has been improved to show more detailed information about the CPU, GPU, Memory, Audio, Physics, and UI performance of your project.
The Shader Graph Window has been improved to support custom function nodes, which allow you to create your own reusable shader functions using HLSL code.
The Animation Window has been improved to support animation retargeting, which allows you to apply animations from one rig to another with different bone structures.
Runtime Improvements
Another area of improvement in Unity 2020.3.7f1 is the runtime, which has received several optimizations and features that improve the performance and quality of your games and applications. Some of these are:
The Universal Render Pipeline (URP) has been updated to version 10.5, which adds support for deferred rendering, decal projector, lens flare, screen space ambient occlusion (SSAO), and more.
The High Definition Render Pipeline (HDRP) has been updated to version 10.5, which adds support for ray tracing acceleration structure management, physically based sky, volumetric clouds, screen space reflection (SSR), and more.
The Scriptable Render Pipeline (SRP) has been updated to version 10.5, which adds support for custom post-processing effects, render passes, shader variants stripping, and more.
The Burst Compiler has been updated to version 1.5, which improves the compilation speed and code generation quality of your C# jobs.
The IL2CPP Backend has been updated to version 27.0, which improves the code generation quality and compatibility of your C# scripts.
Bug Fixes
Besides the new features and improvements, Unity 2020.3.7f1 also includes a number of bug fixes that resolve various issues that were reported by the users or detected by the QA team. Some of these are:
Fixed an issue where the Editor would crash when opening a project with corrupted asset bundles.
Fixed an issue where the Editor would freeze when importing a large number of assets.
Fixed an issue where the Editor would hang when switching platforms.
Fixed an issue where the Editor would not save changes made to prefabs.
Fixed an issue where the Editor would not display errors or warnings in the Console Window.
Fixed an issue where the runtime would crash when loading a scene with missing references.
Fixed an issue where the runtime would leak memory when using async/await in C# scripts.
Fixed an issue where the runtime would not render shadows correctly on some devices.
Fixed an issue where the runtime would not play audio correctly on some devices.
Fixed an issue where the runtime would not handle input correctly on some devices.
Conclusion
Unity 2020.3.7f1 is a patch release that brings several bug fixes and improvements to the Unity Editor and runtime. It is recommended that you update your projects to this version if you are using Unity 2020 LTS or planning to ship your projects soon. You can download Unity 2020. 06063cd7f5
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